PROJECT_02//GAME_DEV

ALCME Prototype

A browser-side sandbox for a scale-agnostic multi-physics simulation engine — three engines, one Lattice, no cross-imports.

ALCME (Aggregate Latticed Cellular Machine Engine) is a scale-agnostic multi-physics simulation, targeting a C++/OpenGL build. A browser-side TypeScript prototype validates the three-engine interaction model first: Mortar (physics, as summed rule-kernels), Pestle (a tiny online-trained embedding model that surfaces emergent patterns), and Paste (rendering + a force-directed vocabulary graph) — sharing one data bus, the Lattice, with no cross-imports.

The simulation starts nearly empty and grows its own vocabulary; the pedagogy is that a lean vocabulary stays stable while an over-introduced one destabilizes. Prototype tiers T0–T5 are passing. Full writeup on deck.